Eastern Europe - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights
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View PricingEastern Europe: Video Game Console Market 2024
Video Game Console Market Size in Eastern Europe
The East European video game console market soared to $X in 2023, rising by X% against the previous year. Overall, consumption enjoyed strong growth. The level of consumption peaked in 2023 and is expected to retain growth in the immediate term.
Video Game Console Production in Eastern Europe
In value terms, video game console production totaled $X in 2023 estimated in export price. In general, production, however, saw a relatively flat trend pattern. The most prominent rate of growth was recorded in 2015 with an increase of X%. As a result, production reached the peak level of $X. From 2016 to 2023, production growth remained at a lower figure.
Video Game Console Exports
Exports in Eastern Europe
In 2023, the amount of video game consoles (not operated by means of payments) exported in Eastern Europe rose rapidly to X units, picking up by X% compared with 2022. In general, exports posted a buoyant expansion. The most prominent rate of growth was recorded in 2014 with an increase of X%. The volume of export peaked at X units in 2021; however, from 2022 to 2023, the exports remained at a lower figure.
In value terms, video game console exports rose remarkably to $X in 2023. Overall, exports enjoyed a significant increase. The growth pace was the most rapid in 2014 with an increase of X% against the previous year. The level of export peaked at $X in 2021; however, from 2022 to 2023, the exports failed to regain momentum.
Exports by Country
In 2023, Poland (X units) was the major exporter of video game consoles (not operated by means of payments), constituting X% of total exports. Slovakia (X units) took a X% share (based on physical terms) of total exports, which put it in second place, followed by the Czech Republic (X%). Estonia (X units), Hungary (X units), Bulgaria (X units), Lithuania (X units) and Latvia (X units) followed a long way behind the leaders.
From 2012 to 2023, average annual rates of growth with regard to video game console exports from Poland stood at X%. At the same time, Latvia (X%), Bulgaria (X%), Lithuania (X%), Estonia (X%), Slovakia (X%), the Czech Republic (X%) and Hungary (X%) displayed positive paces of growth. Moreover, Latvia emerged as the fastest-growing exporter exported in Eastern Europe, with a CAGR of X% from 2012-2023. Poland (X p.p.) significantly strengthened its position in terms of the total exports, while Hungary and the Czech Republic saw its share reduced by X% and X% from 2012 to 2023, respectively. The shares of the other countries remained relatively stable throughout the analyzed period.
In value terms, Poland ($X) remains the largest video game console supplier in Eastern Europe, comprising X% of total exports. The second position in the ranking was taken by the Czech Republic ($X), with an X% share of total exports. It was followed by Slovakia, with a X% share.
From 2012 to 2023, the average annual growth rate of value in Poland amounted to X%. In the other countries, the average annual rates were as follows: the Czech Republic (X% per year) and Slovakia (X% per year).
Export Prices by Country
In 2023, the export price in Eastern Europe amounted to $X per unit, rising by X% against the previous year. In general, the export price recorded prominent growth. The pace of growth appeared the most rapid in 2017 when the export price increased by X%. Over the period under review, the export prices reached the peak figure at $X per unit in 2020; however, from 2021 to 2023, the export prices stood at a somewhat lower figure.
Prices varied noticeably by country of origin: amid the top suppliers, the country with the highest price was Poland ($X per unit), while Latvia ($X per unit) was amongst the lowest.
From 2012 to 2023, the most notable rate of growth in terms of prices was attained by the Czech Republic (X%), while the other leaders experienced more modest paces of growth.
Video Game Console Imports
Imports in Eastern Europe
In 2023, imports of video game consoles (not operated by means of payments) in Eastern Europe expanded rapidly to X units, surging by X% against 2022 figures. Over the period under review, imports recorded a prominent increase. The pace of growth appeared the most rapid in 2014 when imports increased by X% against the previous year. The volume of import peaked at X units in 2021; however, from 2022 to 2023, imports stood at a somewhat lower figure.
In value terms, video game console imports surged to $X in 2023. In general, imports showed buoyant growth. The pace of growth appeared the most rapid in 2014 with an increase of X%. The level of import peaked at $X in 2021; however, from 2022 to 2023, imports stood at a somewhat lower figure.
Imports by Country
In 2023, Poland (X units) was the largest importer of video game consoles (not operated by means of payments), committing X% of total imports. The Czech Republic (X units) held the second position in the ranking, followed by Slovakia (X units), Russia (X units) and Romania (X units). All these countries together took near X% share of total imports. The following importers - Hungary (X units) and Bulgaria (X units) - each recorded a X% share of total imports.
From 2012 to 2023, average annual rates of growth with regard to video game console imports into Poland stood at X%. At the same time, Bulgaria (X%), Romania (X%), Slovakia (X%), Hungary (X%) and the Czech Republic (X%) displayed positive paces of growth. Moreover, Bulgaria emerged as the fastest-growing importer imported in Eastern Europe, with a CAGR of X% from 2012-2023. By contrast, Russia (X%) illustrated a downward trend over the same period. While the share of Poland (X p.p.) and Bulgaria (X p.p.) increased significantly in terms of the total imports from 2012-2023, the share of Russia (X p.p.) displayed negative dynamics. The shares of the other countries remained relatively stable throughout the analyzed period.
In value terms, Poland ($X) constitutes the largest market for imported video game consoles (not operated by means of payments) in Eastern Europe, comprising X% of total imports. The second position in the ranking was held by the Czech Republic ($X), with a X% share of total imports. It was followed by Slovakia, with a X% share.
From 2012 to 2023, the average annual rate of growth in terms of value in Poland amounted to X%. In the other countries, the average annual rates were as follows: the Czech Republic (X% per year) and Slovakia (X% per year).
Import Prices by Country
The import price in Eastern Europe stood at $X per unit in 2023, surging by X% against the previous year. Import price indicated a buoyant expansion from 2012 to 2023: its price increased at an average annual rate of X% over the last eleven-year period. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2023 figures, video game console import price decreased by X% against 2020 indices. The pace of growth was the most pronounced in 2017 an increase of X% against the previous year. The level of import peaked at $X per unit in 2020; however, from 2021 to 2023, import prices remained at a lower figure.
There were significant differences in the average prices amongst the major importing countries. In 2023, amid the top importers, the country with the highest price was Poland ($X per unit), while Russia ($X per unit) was amongst the lowest.
From 2012 to 2023, the most notable rate of growth in terms of prices was attained by Poland (X%), while the other leaders experienced more modest paces of growth.
Source: IndexBox Platform
This report provides an in-depth analysis of the video game console market in Eastern Europe. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Production in Eastern Europe, split by region and country
- Trade (exports and imports) in Eastern Europe
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
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2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- CONSUMPTION BY COUNTRY
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
- PRODUCTION BY COUNTRY
8. IMPORTS
The Largest Importers on The Market and How They Succeed
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Exporters on The Market and How They Succeed
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
11. COUNTRY PROFILES
The Largest Markets And Their Profiles
This Chapter is Available Only for the Professional Edition PRO- Belarus
- Bulgaria
- Czech Republic
- Estonia
- Hungary
- Latvia
- Lithuania
- Moldova
- Poland
- Romania
- Russia
- Slovakia
- Ukraine
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LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption, By Country, 2018–2023
- Production, In Physical Terms, By Country, 2012–2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Destination, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Origin, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Consumption, By Country, 2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Production, By Country, 2023
- Production, In Physical Terms, By Country, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, 2012–2023
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